This is a topic I've given some considerable thought to. It's important to find and play with "transitional" builds along the way. Maybe you can't find that Power Leak for your Mesmer, say, so you'll run with Power Spike instead. And there's a lot to be gained from getting the most out of your attributes from levels 2~19, too.
However, the problem is that it's hard to say exactly. Builds are inherently flexible in GW so you can change them drastically as easily as you can tweak them along the way. It's better to be flexible and adaptable rather than to follow a set progression. You want to mold your character to the circumstances as you go along rather than try and fit your proto-build to those circumstances.
Look at an Elementalist. Heading out of Pre-Searing they're going to be Fire Mages. Air is just a weak alternative when Fire offers a decent spammable skill (for low-level areas, anyway) and an AoE nuke sure to devestate critters in PvE. But as you go along Fire is going to be a poorer option than other lines and the Flare and Fire Storm you're relying on are going to get rapidly outclassed by newer and better enemies and skills. Sure, you can buy some skills to supplement things once you get through the Academy but that brings up a real big problem.
Skill points, at the moment, are useless. Just as with skill rings and charms there's a way of getting around them. And that means that, since skill points are a finite and unrefundable resource, you'd be a fool to spend them when you can get skills for free. Shopping at a skill trainer is the last thing you want to do as long as a quest out there is giving that skill away for free. At this point, though, it's hard to know exactly what skills are out there - they change depending on your character's profession and some require other quests to be complete and so on, they'll be found out eventually but it's going to take a lot of time and effort - and until you can be sure you can't get a skill for free you're best to just avoid the trainers altogether. So respeccing as you go along is going to be pretty hard to do because you'll want to pass up a lot of skills because you'll get them later on down the line. You might spot Lightning Strike and Orb and Chain at a skill trainer and could build a deve
a pretty devestating Air nuker right out of Pre-Searing but if you're going to earn those skills in Kryta or the Shiverpeaks or somewhere else along the line then you're frittering away your precious skill points on something you'd get for free and you're wasting them. So, paradoxically you don't want to spend them because they're so rare but because you don't spend them you'll have a pile by the time you hit the endgame.
Until skill rewards are better known, I think any attempt at coming up with a transitional build is quixotic at best. Just know your circumstances and work with what the game gives you. Optimize your attributes, pump one or two as high as possible and use another as a dump stat, and get used to swapping skills in and out. What's more important is knowing things like DOT is deadly at lower levels but trails off by the time you get to the midlevels or that AoE works well with melee mobs or that holy damage works better against undead. Or that such and such a monster is likely to use this so if you have that defense, it's a good idea to take it. In other words, come up with a solid build from what you have and work on tactics rather than optimization because whatever you have will be poor pickings anyway.
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In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him.
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